Project Title
Women Computer Science Majors
and Lego Mind Storms: A Winning Combination for Attracting
High School Girls to Computer Science?
Participants (students and faculty)
Florence Appel, Associate Professor of Computer Science
Gloria Fey, Lab Instructor
Alina Khouri, Senior Computer Science major
Jean Mehta, Professor of Computer Science
Maggie Terry, Senior Computer Science major
Jacqueline Zamora, Junior Computer Science major
Hypothesis
High school girls will develop a
positive attitude towards computers (resulting in an increased level of
interest in the computer science discipline) when female computer science majors
introduce them to
programming via Lego Mind Storms workshops.
General Project Description
Due to a variety of factors in
their personal and academic lives, high school females often develop
negative attitudes about computer technology. They are then less likely to
pursue college majors in
computer science, thus contributing to the well-known shortage of women in the
computing
profession. Our goal is to address and improve these young women's attitudes so
that they will be
more inclined to develop an interest in computers and the computer science
discipline. We plan to
provide local high school girls with enjoyable active learning experiences (Lego
Mind Storms
workshops) that will be developed and administered by female undergraduate
computer science
majors from Saint Xavier University. To ascertain the impact we have had on
these students, we will
survey them about their attitudes towards computers, and their interest in a
computing career, both
before and after we deliver the workshops (please see "Methods"
section below).
It is well
documented that university-level computer science classes are dominated by male
students
who have chosen the major after years of encouragement and experience with
computer technology
[6, 16]. When women with above-average problem-solving skills are asked why they
avoid
computer science classes, they often state that they do not like computers, and,
when further pressed,
they cite their inexperience and lack of ability to use the technology [6, 10].
As a group of six
women dedicated to the computer science field, we feel that we have the
potential to make a positive
impact on the lives of local female high school students. Three of us are Saint
Xavier University
students who graduated from three very different local high schools: a private
Catholic girls' school,
a public inner-city school and a public suburban school. As products of these
institutions, we are
familiar with their cultures; all six of us are researching and deepening our
understanding of the
reasons that prevent most women from entering the field that we have chosen.
Our main goal is to
provide the students with whom we work a positive experience with computers,
and to give them the opportunity to feel that they have the ability to work with
computers. Involving
female students in Lego Mind Storms workshops will immerse them in an activity
that gives them a
sense of what programming is and will introduce them to the principles behind
the functioning of
simple robotic technology. We have chosen Lego Mind Storms because working with
these robots is
highly enjoyable and provides many opportunities for immediate feedback and
learning.
Having these
workshops designed and delivered by alumnae of these high schools should have
the
effect of exposing female high school students to women just like them who have
gone on to become
successful computer science students. We hope to serve as important role models
for them, and to
provide them with not only the programming instruction required to work with
Lego Mind Storms,
but also with support and
inspiration to believe in their ability to work with computer technology.
We want to show them that we really enjoy working with computers, and that they
can learn how to
do it and enjoy it too. The literature shows that the effect of role models
cannot be overstated [11, 19,
20].
We have chosen
to address only female high school students because studies have shown that
gender-
segregated learning experiences for women create an environment that is
potentially more conducive
to addressing girls' hesitations about their abilities and inexperience in
working with computers [14].
Methods (to be utilized, including background research to be studied)
Our intention is to understand
the details and complexities of female students' experiences, beliefs,
and attitudes about computing. According to [8], issues such as confidence,
gender socialization,
motivation, and culture play a major role in the lack of women in computer
science. Our background
research will focus on these issues and will inform us how to carry out our
project.
Our work will include:
•
Developing and administering (in consultation with a sociologist) pre-
and post-workshop
surveys consisting of questions regarding students' attitudes about computers
and interest in
computer science
• Creating the curriculum and delivering Lego Mind Storms Robot Workshops
• Analyzing surveys
• Writing a final report to summarize our research and results
Character and content of our workshops will be based on the following:
• Background research
• Pre-workshop survey results
• Personal experiences learning to use Lego Mind Storms
• Consultation with high school educators
After
completing the workshops, the post survey will be administered. We will then
compare the
results of these two surveys and conclude the effectiveness of our workshops,
mentoring, and
guidance. Finally, we hope to continue to serve as important role models and
mentors for these
students in the future.
References
1.
Abramson, D., Lowe, G., Atkinson, P. Are you interested in computers and
electronics? 2000.
ACM Press, New York, pp. 1 - 5
2.
Bames, D.J. et al. A Road Map for Teaching Introductory Programming Using LEGO
Mindstorms Robots. SIGCSE Bulletin, 2003, Volume 35, Number 2, pp.191-201
3.
Castaneda S.E. et al. Increasing the Enrollment of Women in Computer Science
Proceedings of
the 34th ACM Technical Symposium, 2003, ACM Press, New York,
pp.386-387
4.
Cohoon, J.M. Recruiting and Retaining Women in Undergraduate Computing Majors.
SIGCSE
Bulletin, 2002, Volume 34, Number 2, pp.48-52
5.
Cottrell, J. I'm a stranger here myself: a consideration of women in computing.
1992. ACM
Press, New York, pp. 71 - 76
6. Fisher, A. and Margolis, J. Unlocking the Clubhouse: Women in Computing. MIT Press, 2003
7.
Fowee, S., Guszkowski, A., and Skyllingstad, D. Filling the Pipeline: An
Examination of Factors
Influencing High School Girls' Attitudes Towards Computer Science. CRA-W
http:/7www.cra.org/Actiyities/craw/crew/crewReports/20Q2/xavier_final.html
8. Gammil, S. Strategies for small schools "reaching out to
the community." 1991. ACM
Press,
New York, pp. 98 -
92
9. Gorriz, C.M. and Medina, C. Engaging Girls with Computers Through Software Games.
Communications of the ACM, 2000, Volume 43, Number 1, ACM Press, New York, pp.42-49
10. Graham, S. and Latulipe, C. CS Girls Rock: Sparking Interest in Computer Science and
Debunking
the Stereotypes. Proceedings of the 34th ACM Technical Symposium,
2003, ACM
Press, New York, pp.322-326
11. Haller, S. M. and Possum, T. V. Retaining women in CS with accessible role
models. 1998.
ACM Press, New York, pp. 73-76
12. Jepson, A. and Peri, T. Priming the pipeline. 2002. ACM Press, New York, pp. 36 - 39
13. Pearl, A. et al. Becoming a Computer Scientist. SIGCSE Bulletin, 2002,
Volume 34, Number 2,
pp. 135-144
14.
Purchase, H., Hussey, A., Brookes, W., and Leadbetter D. Fostering
interest in information
technology: running a vacation school for pre-University
students. 1997. ACM Press, New
York, pp. 126-134
15. Rodger, S. H. and Walker, E. L. Activities to attract high school girls to
computer science. 1996.
ACM Press, New York, pp. 373 - 577
16. Scragg, G. and Smith, J. A Study of Barriers to Women in Undergraduate
Computer Science.
Proceedings of the 29th ACM
Technical Symposium, 1998, ACM Press, New York, pp 82-86
17. Selby, L., Ryba, K., Young, A. Women in computing: what does the data
show? 1998. ACM
Press, New York,
pp. 62 - 67
18.
Skinner A. and Treu, K. Ten Suggestions for a Gender-Equitable CS Classroom.
SIGCSE
Bulletin, 2002, Volume 34, Number 2, pp.165-167
19. Townsend, G.C. People Who Make a Difference: Mentors and Role Models.
SIGCSE Bulletin,
2002, Volume 34,
Number 2, pp.57-61
20.
Townsend, G. C. Viewing video-taped role models improves female attitudes toward
computer
science. 1996. ACM Press, New York,
pp42-46
Student Activity and Responsibility
Students will
locate, study, and analyze articles regarding girls and computer science. They
will meet
with each other and faculty on a regular basis and keep in touch via e-mail.
During the group
meetings, they will take turns leading group discussions regarding the research
they have found, and
analyze resources. They will review existing research and projects that were
conducted to recruit
women to pursue the computer science discipline. They will discuss what methods
were successful in
recruiting girls and what methods were not.
Students
will learn how to construct and program the Lego Mind Storm robots. They will
construct
all the robots that will later be programmed in the workshops. They will
research other options for
the Lego Mind Storm robots on the Lego website www.legomindstorms.com.
Students will organize information to present to their former high
schools in order to gain permission
to conduct the workshops there. Students will decide on the curriculum, the
length and content of the
workshops. They will write surveys with the help of faculty and outside experts.
They will analyze
the results of the surveys with the help of faculty members. At the workshops,
they will act as role models, lead small groups, and assist the high school
girls in programming the Lego Mind Storm
robots. After completing all the workshops, the students, along with faculty
members, will analyze the results
to determine if they were successful in increasing the girls' enthusiasm for
computing.
Faculty Activity and Responsibility
In the first semester of the
project, faculty will participate in student-led discussions of articles and
references; collaborate with students and outside experts (high school teachers,
sociologists, etc) to
develop workshop content and survey questions. In the second semester, faculty
will support the
students again with workshop logistics and encourage ongoing discussion and
refinement of the
materials.
Budget (and justification if requests are made beyond student stipends)
We are requesting a total of $3,500 to be distributed as follows:
• Student stipends for three students: $3,000
• Special equipment: $500
We
currently own five Lego Mind Storms kits, and will require more of these to
deliver our
workshops. At $200 each, this award will enable us to purchase two complete
kits, and will
contribute to half the purchase of a third. Department funds will enable us to
purchase three
more.
•
We will also apply for University funds to support the dissemination of
our results at local
and regional computer science conferences.