In the book, Does Jane Compute?, the author, Roberta Furger, gives us lessons to be learned for getting girls involved with computers:
Lesson 1: Make Them Experts: Starting in sixth, seventh, and eighth grade teach girls to use a wide variety of computer applications. It is important to target the girls during the middle years because this is when girls are turned off my math and science.
Lesson 2: Make It Mean Something: The students need to feel that what they are doing has a purpose. Students will take more away from a project when they are doing something worth while.
Lesson 3: Make It Fun: Students learn more when they are having fun. The education does not seem like work when they are enjoying what they are doing.
Furger also gives us strategies for change:
Encouragement at home: Home is the first place to start shaping a girl because home is the first place that patterns of behavior are set and where girls first begin to understand their true potential.
Be aware of inequitable patterns of computer use. Make sure that the computer is accessible to everyone in the house. Computer time needs to be distributed evenly.
Encourage exploration. Do not walk a girl through a new computer game. Let her explore it on her own.
Involve your daughter in software purchases.
Be familiar with the computer games your children play.
Be a positive role model. It is important that girls see women using computers for work and fun.
Ask your daughter for help. The more questions you ask, the better she'll feel about herself and her abilities.
Look for activities you and your daughter can do together.
Take your daughter to work.
Introduce your daughter to technical women. The technical women can tell them the fun, as well as the practical side of their career choice. They can tell her what is the most exciting or challenging aspect of their profession. If they travel. Who they've met. If they've been associated with any of the products your daughter has used. They can tell her what courses in school were the most helpful in preparing for their career.
Take advantages of resources in your community. Libraries have computers available to the public.
Plan a trip to the museum. Museums have hands-on activities and exhibits designed for children and teens.
Attend an Expanding Your Horizons conference. These events are usually held on college campuses and include a variety of workshops where girls get to participate in hands-on science and math activities.
Look for fun, "cool" computer activities that adolescent girls will enjoy.
Encourage your dauther in her efforts. All girls need to be complimented and encouraged.
Spend time exploring the Web with your daughter.
Set up an e-mail account and investigate chat areas.
Encouragement at School
Encourage girls to take the highest level math and science courses available to them in school. These courses help students develop critical-thinking and problem-solving skills that are important in most professions.
When necessary, provide girls with extra help in advanced math or science classes.
Find out about the computer activities at your daughter's school. If they don't already have a club, encourage the school to consider forming a girls' computer or technology club.
Investigate the type of educational software available at your daughter's school.
Be on the lookout for inequities in the classroom. Teachers need to be aware of how their teaching style contributes to a girl's success or failure in a class.
Make sure all students benefit from computer use.
Be careful to plan lessons that appeal to girls and boys equally.
Design collaborative activities. Group projects can be an effective way of getting girls excited and interested in math and science.
Exploit the Web. Girls are interested in the Web. Create a Web-based lesson.
Promote girls as experts.
Emphasize the importance of computer skills. Make sure girls understand the critical role computers play in our society and all of the jobs that involve the use of computers.
Highlight the accomplishments of women.
Some useful sites that are listed in the book:
http://www.girltech.com -- games, chats, message boards, and research on girls and computers.
http://www.cybergrrl.com -- links to Webgrrls, a national organization for women in Web-related jobs.
http://quest.arc.nasa.gov/women -- designed to encourage girls in math and science by providing real-world examples of women in these fields.