PROGRESS

Analysis of Article from Communications of the ACM January 2000/vol. 43, No.1 

Engaging Girls with Computers Through Software Games

     According to the ACM Committee on Women in Computing, there has been a significant decrease of women graduating with bachelor degrees in computer science.  Over the last decade there has been a 24% drop in women pursuing degrees in computer science.   There are many reasons why women are less likely than men to pursue an education in computer science.   One of these reasons is that girls are not introduced to computers the same way boys are.  From a very early age, boys are given computer games to play with and girls are not.  The majority of computer software that is manufactured is geared toward males.  The majority of the female population is not interested in the types of software games that are available.  One way to get girls interested in computers is to introduce them to software that they will find interesting.  This will enable them to have a positive experience while working with a computer.  If we are able to get girls interested in computing at a young age, the numbers of girls pursuing computer science degrees may increase.  Research shows that women account for 12% of multimedia game purchases despite the fact that women make up more than half of the U. S. population.  The reason for this may be that women are not interested in the types of software games that are available.  In general, the games are targeted to men with an emphasis on scoring and fighting. " Women and girls tend to prefer adventure and games with a narrative."  They would rather focus on creating than destroying.  Girls like to play games that require thought and puzzle-solving.  They like games that require them to socially interact with each other.  In November 1996, Mattel Media, Inc. developed software that was geared toward girls ages 5 years and up.  The software enabled them to create clothes for their Barbie doll and print them out on a light fabric using a laser printer.  The software was a complete success.  This shows that girls aren't turned off by computers, they are turned off by the computer software.  If we can show girls technology that interests them, we may be successful in recruiting computer science women.

 

    In the book, Does Jane Compute?, the author, Roberta Furger, gives us lessons to be learned for getting girls involved with computers:

     Furger also gives us strategies for change:

Encouragement at School

 

Some useful sites that are listed in the book:

 

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